A fun and challenging project, the AKM was modeled (to a certain point) following the "Ultimate Weapon Tutorial" by Tim Bergholz. Seeing the weapons from Metro Exodus inspired me to take it one step further. I tried my best to replicate the real AK and it's functionality. All in all, it was a great learning experience. If…
In 3D scanning/photogrammetry, In Agisoft metashape (photoscan), is there a way how to clean a mess of (not just) floating points? After generating dense point cloud you get a lot of "mess points" (pictures below) - some are floating, some are "connected" to the main shape... These are "garbage points", is there some…
I don't frequent GA enough to know the level of sincerity in this guys post, but it's definitely inspiring some early sense of competition in DW V. I've always found Polycount to be a much better forum all round. Yeah you get some straight-talking people giving harsh crit, but that's what one wants right? The one nice…
How best can this be done?Was discussing this with a friend the other day about combining 2d and 3d animation,preferably 2d for characters and 3d for environments and props. I am thinking u do the animation of the character grabing and holding an imaginary stuff or a placeholder of the supposed 3d object.Export animation…
In this tutorial you will learn how to create a procedural bush plant in Houdini 18. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural…
Alright, I just watched a video in slo-mo and I can say it is not the same animation. https://gyazo.com/da0c846cd88d8c0e16ac04a31f60637a It looks like it has a burst of tendrils, and then a silhouette of the surge suit appears, and then it slowly disappears to the actual suit. Is that correct?
Burst Online Entertainment Lead Software Engineer/Programmer We're looking for an experienced programmer to lead our technology efforts in developing a series of web-based MMO games. The ideal candidate will be responsible for building scalable and reusable back-end technology, working with game designers and artists to…
You might be thinking in terms of how TB2 and PBR works.The problem is not with them.The problem is how to convey right things to TB2 so that it looks right. TB2 and PBR are working great. For the time being lets just forget about the noisy or graininess issue. Use the colour as a 1 solid chunk.Like making a selection in…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…