Love the changes, great choices. Colored grime, increased gradients, a bit more wear. All great. Might be nice to have a bit of a liquid drip coming out of the dispenser.
Hey guys! I'm doing a 3D Diorama based on Rudy Siswanto's concept (you can check his awesome blog <a rel="nofollow" target="_blank" href="https://crutroom.blogspot.com/" title="Link: http://crutroom.blogspot.com/">here</a>). This is the first time I'm doing an environment for real, so all feedback you can give is really…
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
Hello, and thanks for reading this post! Now, to get the ball rolling--currently a friend and myself work on Team Fortress 2 items for both mods and for submission to the Team Fortress 2 workshop. As it stands, between my partner and myself, we are able to cover all mesh work and all preparation of getting the models to…
Rover Mechanic Update https://youtu.be/L9f9w0d7UZA - Added a Robotic arm for the rover that extends and retracts - (Picks up and transports physics object) - (Presses button + flicks levers) Early Start Area Graybox https://youtu.be/PtRbGsJuzeQ Current idea / background for environment Humans over rely on AI for…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
@gamedev First off, thanks for the all the cirts, I really appreciate it (wish you woulda posted earlier! haha) As for the modularity of this... the buildings are useless other than for this project. Last month when I took this class I pushed hard for modularity of my objects, I failed and the teacher said to be less…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
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