hello everyone looking for some critiques on this to help further improve my skills in hand painting textures. Also i'm new to this so i'm not sure on how to make the image bigger.
Hey everyone, so I decided to start practicing hand painting textures. Keeping it simple to start out with, I began this sword yesturday. Critiques and feedback would be lovely, thanks! I plan on posting all of the textures that I do in this thread, possibly creating a mini scene.
Hey guys, I love zbrush and all, but i REALLY love hand painting. I'm just going to keep updating this thread with props i'm making. If anybody is seeing something wacky please call it out! :D I'll start out with this lamp, I'm texturing now
thanks for your opinion poopipe. So far looks like centuries old technique painting it by hand by long flat sabel brush by very oily paint with random rotation, then using another puffy sable brush to subtly smear the paint tangential to original stroke makes a best illusion for height image. Too bad there is nothing like…
Hello guys,does anyone have any tips or tutorials on how to hand paint a head texture but realistically not in cartoonish way,something similar to image below but a bit more realistic?
I'm trying to find a copy of the deep paint 2.0 freeware application and the very official mirror on downloads.com seems to have been discontinued. Anyone know where I can snag a copy?
I cant for the life of me figure out anchor points in substance painter. Am I doing this right? I'm pretty sure I followed the tutorial to the letter The herringbone pattern on the panel is a height fill on layer 21 with the cuts masked out, but the anchor doesn't seem to do anything.
Hi, I am in the process of learning to create low poly, hand painted game assets. I have worked as a modeler creating 3D animated TV commercials for more than 10 years, and would like to try something new. What I really like are low poly, hand painted game assets (like in World of Warcraft ect), thats what I'd love to try…