Hey guys, I love zbrush and all, but i REALLY love hand painting. I'm just going to keep updating this thread with props i'm making. If anybody is seeing something wacky please call it out!
Good silhouette, but the cross post on the top could use to have a couple edges knocked out. Looks like it has the same profile as the much larger pieces, but smaller screen space. As well as the bevel at the top of the lantern, if one feels like being picky.
i'm gonna keep an eye on this, handpainted textures are the most gorgeous!
it would be awesome if you'd take several shots of the texturing stages for people like me who arent as good, to get the workflow better... (for learning purposes)
it looks like you just planar-mapped the main curly piece from the side, without bothering to adjust the uvs. it'll stretch horribly on the sides that weren't facing the unwrap.
i probably would have unwrapped it as a straight piece, so that i could more easily texture it.
what i meant was iust save out a .jpg version of your texture every now and then, so one can see what color you applied first and so on..
u know what i mean?
i especially see problems in the lamp shade's unwrap, as they are overlapping.
if you gonna paint this you would try to add a fake ao map into the diffuse right away, i guess, so the upper edges of the triangle shaped thing would be lit and it would gradiently fade to the bottom...
if the uvs overlay they would start with a shadowier shade
Looks cool. I'm kind of surprised where you put your polygons though. Looks like you have more than you need going around the pole (and the smaller rod holding the banners!). You could probably get rid of a loop or three in there and put those polygons to rounding out the spiral curves more or helping out the rock foundation.
The folds and wrinkles on the banner don't really make sense to me as there's nothing on the sides to be creating those stretches in the middle (unless the trim edge is causing it, but the trim itself is wrinkled the same way). Texture looks good though.
Looking great! I could stand a little bit more fine detail and color variation but looks like you cranked out a good bit of this in a day. My major crit is that the banners look way too small for the size of that lamp.
Nice to see the hand-painted stuff though, it's my favorite to do as well and I'm glad I get a healthy dose through work.
Texture is really nice on the rocks. I like how you're painting those. What is this from? Is there concept of it? Seems like you would need rope, a brace, or something where the poles meet. Otherwise it's real nice. I agree with you about hand painting.
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sorry :poly121:
Good silhouette, but the cross post on the top could use to have a couple edges knocked out. Looks like it has the same profile as the much larger pieces, but smaller screen space. As well as the bevel at the top of the lantern, if one feels like being picky.
In a cool way.
a night elve lamp?
i'm gonna keep an eye on this, handpainted textures are the most gorgeous!
it would be awesome if you'd take several shots of the texturing stages for people like me who arent as good, to get the workflow better... (for learning purposes)
heres the first one
i probably would have unwrapped it as a straight piece, so that i could more easily texture it.
your rocks look good, but monocromatic
u know what i mean?
i especially see problems in the lamp shade's unwrap, as they are overlapping.
if you gonna paint this you would try to add a fake ao map into the diffuse right away, i guess, so the upper edges of the triangle shaped thing would be lit and it would gradiently fade to the bottom...
if the uvs overlay they would start with a shadowier shade
The folds and wrinkles on the banner don't really make sense to me as there's nothing on the sides to be creating those stretches in the middle (unless the trim edge is causing it, but the trim itself is wrinkled the same way). Texture looks good though.
Nice to see the hand-painted stuff though, it's my favorite to do as well and I'm glad I get a healthy dose through work.