Lol, was hopeing this would die, but it hasnt haha. -Yes, I have a job. -Yes, I graduated. -Yes, Portfolio show was long as a mo-fo. -Yes, Ott is a sexy man in IRL Anyhow, thanks again cats haha. That is all!
he looks happy to be an orc =P the traditional green orc has a few distinct features: -small and wide nose -strong jawline -strong browridge of course this is all just stereotypes. not evey orc I've met irl looks this way
Eren fanart this my latest project i learned a lot from it skin displacement and skin color and the iris was sculpted and polypaint by hand in zbrush i’ll post more images from different posses soon hope u like it ! pls C&C are welcome https://www.artstation.com/artwork/W241oJ
Kirarito Inc. is looking for a 2D artist capable of creating good american comic style characters. The style we want would be similar to the works of J. Scott Campbell or Mark Bagley. More details will be discussed after receiving the artist portfolio. Edit: We already found an artist, thank you!
So I've been going through the GameDev.tv Blender Character Creator course on Udemy and thought I'd post my progress here. Here's what the finished sculpt looks like: And the low poly version (probably more like mid poly because its nearly 14k tris) And here's some topology:
Hi everyone I am a newbie to 3d stuffs and I made my first Orc model on low poly. and because this is my first model, I dont even have it in T pose. I feel like my model was not readdy to rig but i still rig it. The problem i am having is When I move everything inside the global control and I moved the global control. The…
I've been working on this on and of for the last few days- this was a big painting for me; I'm trying to use more direct painting/flat colors and work in fewer layers to help maintain efficiency. comments welcome sketches ..
Hi everyone, this is a piece from weapon set for strategy game I'm working on. You can see the 3d model in marmoset and rest of the pictures on this link: https://www.artstation.com/artwork/xOJqE I am still working on rendering in passes from zbrush and compositing in photoshop... Comments and critics are more than…
I'm relative new to 3d Modelling, about 3-4 months right now, and would like to get some critique to my Orc that I'm doing right now. Especially if anyone got a good tip for making the strap of the shoulderpiece would be nice :)
So I started working on a new character since my portfolio is filled with a lot of old garbage. I still havent finished the naked body sculpt but it is getting there, so I started doing some thumb nails to figure out the armor to over him. I don't think I like any single 1 of them but maybe parts from separate ones. I will…