Started off as just a head, but I added a body. I modeled it so I can have something to texture when I get a wacom next week. Crits are appreciated. There are some things that feel 'off' about it, but I have a difficult time pointing them out. 1568 tris.
here is a model that me and Seyiji made. it is off a base model he made a while back...I just changed it to go with the subject Reineko. it is off a toy version of this character. here is the toy that I used for reference. you can see more of this toy at this link. http://www8.ocn.ne.jp/~grimrock/reineko.html
Is there any way to completely disable Maya's ability to turn off Undo? One of the plug-ins I use (I believe it is JW Toolbox) has a nasty habit of turning off "Undo" and, the worst part is, you never realize it until you need to undo something
Seriously man, hang in there. It's tough out there right now, but stick with it. I got laid off in January of 09, and with all the local studios I figured it wouldn't take long to get a new job at all. Boy was I wrong. About two weeks after I got laid off almost every local studio either had massive layoffs or closed shop.…
@Obscura, atm I have a million things to do, but I am focused on environment art, you could say character art is my hobby. Edit: Since some probably don't know how, I'm gonna drop a quick tutorial on how to get a base for a diffuse texture (something to work off of). And yes I know, I could probably bet money that everyone…
Aesir, rifles are awesome! They just suit a very different playstyle than SMGS. I can't figure out how to make the burst rifle or the long rifles work too well, buts the ARs are sick if you're careful for them. Smgs are awesome for the acrobatic, rush everyone down and tear them apart playstyle, rifles do VERY serious…