here is a model that me and Seyiji made. it is off a base model he made a while back...I just changed it to go with the subject Reineko. it is off a toy version of this character.
here is the toy that I used for reference.
you can see more of this toy at this link.
http://www8.ocn.ne.jp/~grimrock/reineko.html
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I couldn't think of a better concept to base a model on
Maybe the boots and the hands are a bit to big, but the rest seems to be a reasonable lowpoly representation of the toy.
There's a visible edge in the front profile on the hips, you can probably remove that with some vertex pushing.
The eyes are farther apart on the toy.
And yes, the texture is too bright, the overbrighting kills the colours completely, darken it.
Oh, you might want to change the position of the arms, while the T-pose is nice when you're working from ortho views getting them into a more natural and relaxed pose helps with deformation.
Now dirty old men on polycount are gonna be after us to make more :P
ironbearxl, I really can not add more polys, I already textured her...I might be wrong, but as far as I know I can not go back and change that now or it will reset my texture. I like having the model in the pose I modeled her in then posing and not saving, so I can go back to the original pose. instead of having to unpose her then repose her. so I probably won't do the whole pose thing with editing. but I do appreciate the ideas and insite.
well here she is...darker texture, I pushed in the face a little, made the eyes more spread apart, made the hands and feet alittle smaller, made the hair rounder, and pointed out the chin more(my wife's input was the last one).
And hell, I actually remember people editing their UVed models in MAX so that's not impossible. Perhaps you need to collapse the editPoly and UV modifiers and throw a new editPoly on there so you edit the UVed model instead of a box. Or just throw a new editPoly on the stack after the UV.