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reineko

spider2cool
polycounter lvl 18
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spider2cool polycounter lvl 18
here is a model that me and Seyiji made. it is off a base model he made a while back...I just changed it to go with the subject Reineko. it is off a toy version of this character.
mainreglamor4ff.jpg
here is the toy that I used for reference.
reia1.JPG
you can see more of this toy at this link.
http://www8.ocn.ne.jp/~grimrock/reineko.html

Replies

  • EarthQuake
    Looks pretty accurate to the character, i would tone down the brightness of the suit to more of a light grey so it wont be blown-out white in renders/in game.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Wow... this is like child porn (Rei from Neon Genesis) and furry porn combined PLUS a latex suit... laugh.gif

    I couldn't think of a better concept to base a model on wink.gif

    Maybe the boots and the hands are a bit to big, but the rest seems to be a reasonable lowpoly representation of the toy.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    In the sideview the face seems to protude too far forward, try moving it back, would also give the hair a rounder shape.
    There's a visible edge in the front profile on the hips, you can probably remove that with some vertex pushing.
    The eyes are farther apart on the toy.
    And yes, the texture is too bright, the overbrighting kills the colours completely, darken it.
    Oh, you might want to change the position of the arms, while the T-pose is nice when you're working from ortho views getting them into a more natural and relaxed pose helps with deformation.
  • Seyiji
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    Seyiji polycounter lvl 19
    Ya didn't really need to use our real names lol

    Now dirty old men on polycount are gonna be after us to make more :P
  • EarthQuake
    You say that like there are people on polycount that ARENT dirty old men.
  • ironbearxl
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    ironbearxl polycounter lvl 18
    The reference you showed of the toy is really nice, I can see why you chose to model her.. ..but since you chose to model her, you might want to try to capture the reference exactly as it appears with the background colors and all. I suggest you put the model in a pose which matches your reference and then tweak away until you get her features exactly as they appear in the ref and then put her back in the static pose afterwards to so you can mirror parts. Also add some more polys to her if possible especially to her mid section.
  • spider2cool
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    spider2cool polycounter lvl 18
    ok...I made the changes up to KDR_11k, I just now seen ironbearxl's post so I was unable to do anything he was saying. anyway I did end up posing her as the model anyway...also I just figured out how to get the whole shadow thing to work on the picture...its awsome. makes it look more real.

    ironbearxl, I really can not add more polys, I already textured her...I might be wrong, but as far as I know I can not go back and change that now or it will reset my texture. I like having the model in the pose I modeled her in then posing and not saving, so I can go back to the original pose. instead of having to unpose her then repose her. so I probably won't do the whole pose thing with editing. but I do appreciate the ideas and insite.

    well here she is...darker texture, I pushed in the face a little, made the eyes more spread apart, made the hands and feet alittle smaller, made the hair rounder, and pointed out the chin more(my wife's input was the last one).
    reposeglamorall7yb.jpg
  • Toomas
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    Toomas polycounter lvl 18
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Are you using MAX? Such a high-cost software MUST have a way to go back and edit your mesh without screwing up all your work. I mean, even Milkshape doesn't screw up when you add vertices after UVing and rigging. If MAX really couldn't do that I'd expect it to have nowhere near the market penetration it has now because that's a critical oversight.
    And hell, I actually remember people editing their UVed models in MAX so that's not impossible. Perhaps you need to collapse the editPoly and UV modifiers and throw a new editPoly on there so you edit the UVed model instead of a box. Or just throw a new editPoly on the stack after the UV.
  • ironbearxl
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    ironbearxl polycounter lvl 18
    Preserve modifier if you're using max. And she is really cute! The toe of her shoe could be wider, and her neck could be taller. The smooth flow of her legs is somewhat lost in the model, don't worry about her leg muscles not looking realistic. Also the side of her breast (under the armpit) is too flat, you could add 1 segment there to round it out. Also you should change the bg in the render to the pinkish red color in the ref and let her stand on a same color plane etc.
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