I took a look and nothing wrong with the model per se. I think mixamo and sketchfab just aren't supporting multi-materials per fbx. I'd double check the FAQ or write to support for sketchfab though - seems like they ought to. A couple issues with the model that probably aren't related but I'll note anyway: Quite a bit of…
I wasn't specifically taught that "you must be an expert in everything". It's just that its easy to get bogged down trying to learn a whole lot of stuff when you have no limitations. Things like overly flexible do everything rigging, facial animation, fur/cloth simulation, post effects, etc etc. Sure games can get as…
Hello Melvic, I'm no expert in Game Particle Simulations but I can tell that sometimes what you see as particles are just mere polygons with alpha image data on it. A tornado of leaf can be achieved with basic plane geometry primitive applied a leaf texture on it. They of course multiply the leaf by numbers, cascade it,…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
I need an expert here. Or at least someone with more knowledge then me :) First off, I'm a beginner.. Here's my model. . . Now. . I'm having a problem exporting this into Cryengine properly. I need to set it up for touch bending, vertex paint, etc. I need to learn how to do this, as this isn't the only tree I want to use…
Back with an update! I’ve finished exporting all models to UE5 and placing them in the scene. I also fixed the scale of the walls and door frames. Still exploring ideas for space blocking and filling empty areas to make scene navigation more engaging. I’ve finally figured out a proper and convenient way to import instanced…
Hello Everyone, A guy gave me fbx file of city which was downloaded from Unity Asset Store. The size of Fbx is 20.8 MB(1728 OBJECTS) he wants to reduce the size to 12MB. I tried the following techniques: Exporting from 3ds max UNCHECKED everything except Smoothing groups it reduces the size to 18.1 MB. Iimported the fbx…
So, I've been watching this video about Maya 2014 where the guy shows the use of the crease set editor. I have always "manually" softened or hardened edges and saved the results in quick selection sets. Depending on the asset that could turn into quite a lot of work, since the Selection Sets would only show up in the…
I created several blend shapes for my model. Some of them from scratch, some of them by merging other blend shapes. After export in .fbx names of some blend shapes changed. I imported this model fbx to Unity and to Maya LT and in both I got the same result. Some of blend shapes (not all of them) had different names. The…
Hey Dennis many thanks for the great upgrade to your tool ! :) As many others I was still using your old dDo Material manager plugin, but this new update/upgrade looks awesome (I haven't had the change to use it yet, I just installed it and watched the Breakdown video). EDIT: The new Smart Exporter is really great !…