Hey guys looking for a little help here. I'm pretty sure this can be done but I just don't remember how to go about doing this. I'm trying to use Max's render to texture feature to get a tree onto a flat plain as a Diffuse and Opacity mask. the issue I'm running into is rather than rendering out just the leaves the…
Hey Guys,Im following a tutorial right now of how to do hair in Maya with XGen. In the Tutorial the guy masks the areas for the scalp where the hair will grow (Head, Brow, Eyelashes, Peachfuzz). Now I did all that but I dont know how I can tranfser those Polygroups to my Mesh in Maya. What am I supposed to do to the masks…
Hey guys, sorry its been long time since update. I actually didnt want to post this until I got a bit further but I haven't had a lot of time to work on this and most of the time I did spend on it was trying to figure out how to get zbrush to do what I wanted it to do :) ( Thank god for subtool master! ) Didn't want any of…
C86G: This is the professional reason: http://polycount.com/discussion/81995/polycount-is-out-of-the-dominance-war-contest-doing-our-own-contest/p1 The unprofessional one, that I can't find the exact threads on but am positive they exist here - just need more time to sift through old forum posts - is that the leadership of…
So I saw a few months ago that Toolbag 4 got its own painting feature to compete with Substance Painter. I haven't tried it yet but wanted to ask how flexible it was? Like is it only designed for high end texturing (procedural auto-mask materials and such), or does it also support basic features for hand painted textures…
There are many ways to sculpt tiled cliffs. http://wiki.polycount.com/wiki/EnvironmentSculpting#Tiled_Cliffs_and_Grounds You could easily adapt one of these to make half-width variations. Just make a displacement map of your finished sculpt, make a new half-width plane, then lay down the map using a mask so it only applies…
Make sure you've placed your mask in the subdermis map alpha channel, and that your texture is saved as 32 bit rather than 24 bit (you can check the texture preview by pressing the magnifying glass icon to verify the alpha channel has been exported). If you mask the non-skin areas on the RGB channels of the subdermis map,…
imo you don't really land *a* job. Find a company you want to work for and match or exceed the quality of their current work. Then ask them if they need help. If the answer is no, look for companies that are trying to make something similar and ask them instead. If you're lucky enough to get a reply instead of getting…
I was at the Battlefront talk and asked about the blends - that line: "Texture Arrays projected and details match." - what they mean is that the detail texturing on the meshes gets scaled to match the terrain. It's a global scale. So, no matter what size a rock is scaled by the LD or level artist, the blend will always be…