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Zbrush to Maya XGen Hair

Omen2601
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Omen2601 null
Hey Guys,
Im following a tutorial right now of how to do hair in Maya with XGen. In the Tutorial the guy masks the areas for the scalp where the hair will grow (Head, Brow, Eyelashes, Peachfuzz). Now I did all that but I dont know how I can tranfser those Polygroups to my Mesh in Maya. What am I supposed to do to the masks I created in zbrush to maya on my mesh so I can start growing hair out of the masked areas?
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