Could this be feasible? Or should I remove the parts underneath the clothes (please considere that the clothes may vary from 2k to 5k polys, with avg 512 to 1024 textures)?
Im new (ish) to Maya 2012/13 and I cant get Final gather to bake to geo?! It bakes, the lights, textures.. but not AO or Final gather maps? what am I doing wrong?
Hi, I'm using Maya 2012. I'm trying to simply use the scale tool on a group of vertices. however, they're only scaling along the axis lines... As if I was holding X. How can I fix this?
Hi Polycount, Started this work in 2012, worked a bit on it than stopped. I decided to continue this work a bit more. Hope you recognize the dude. More stuff: https://www.artstation.com/artist/unforgiven
New portfolio for the upcoming 2011/2012 job hunt, would love some crits/feedback. Currently contracting in Cinematic Design, but also looking for 3D (Props or Environment) work. http://brian.deadonque.com/ Thanks!
http://www.ign.com/articles/2012/06/08/valve-teams-with-9-director-for-animated-movie http://www.businesswire.com/news/home/20120608005157/en A film produced on a game engine hmm.
Low poly character I did a little while ago for an unreal mod. Supposed to be a character rebeling against a "dystopian" type government. He's 2878 triangles and two 512 color maps. Comment and critique away!
Today Only 50% off New Egg Shell Shocker. $29.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16832168092 An upgrade from Autodesk to sketchbook designer 2012 would be about $250?
KungFuPanda I since 2012 in the workshop, and from the beginning it has not been an advertising platform. For me, this is exactly Workshop. You have a different view.