Hi, New to this forum so feel free to move / delete post if this is not in the right area. I have sculpted a rough anatomical body and a head. I have sculpted secondary details to the head and I'm ready to stop dynameshing and move to subdivision levels. My question is about mouth cavity for a model that is going to be…
Thanks for the feedback guys! tadpole3159 - I do have some fog rolling into the ground like that pic, a little more subtle though. I didn't want to make it look like Scooby Doo :) PogoP - Nothing fancy for blending the eggs and ground. I relied on AO and lighting to blend the transitions. The rest was carefully sculpting…
Hi all! I've just dropped a post on some of the work I've done so far for ULTRAKILL, now in Early Access! https://www.artstation.com/artwork/486E94 https://www.youtube.com/watch?v=xrUj3cz1EZw See the full post on AS for more! https://www.artstation.com/artwork/486E94
Anyway to force the Shape Splatter node Scale Parameter to go above 5.0? I really like the Splatter Data 1 and 2 you get out of using Shape Splatter but I want my shapes to be bigger argh!
Hi! Well for the cart I think it works well because the envirenment you gave it sortof fits with the model itself : the shiny groud plane works well because it looks just like a mall floor somehow. I am not saying that every model should be presented that way... As for the Zbrush renders/screengrabs I really see no problem…
I imagine the objective of the showcase/advertising projects from Epic Games is to push the extreme, not to create a shipping game. For a UE5 project you can create assets pretty much the same as you would for a UE4 project. For your own projects, I would ensure good performance when creating the content by setting the…
Hi everyone! I'm thinking about having a character customization in Unity with full use of Blend shapes. The main thing I'm trying to find out is if this will cost too much in performance. I know that Blend shape animations are more demanding for memory, but I haven't seeing much in regards to customization, where you use…
I'm having some problems with Xoliul, basically it appears to darken my texture and I'm not sure what's causing it. Here's the same model in Marmoset and Xoliul And here's what the diffuse looks in Photoshop
Yea Otis grabbed his hair and ripped out a big chunk in the struggle. I didn't agree with the host of Talking Dead that Shane was being fully transformed to evil Shane by shaving his head. I think he was just packing down all the crap he did on top of all the other crap hes been packing down. He doesn't handle things well…