Hello. Im fairly new to working on Dota 2 items so I may be missing something obvious. I am testing a weapon for Phantom Assasin, and I am sure that I have everything set up correctly, when I use the importer however I am given the messages stating that all the textures compile correctly until "Failed to load specified VMT…
Hi Im really new on 3D modeling and now im trying to make an item for the DOTA workshop. It´s shoulder item for Mirana which must be 400 tris the limit, i make the low poly wrap and i do the bake as i saw in an official autodesk tutorial (though the tuto was with a sword and im working with another thing, just used the…
Torn Banner has been really excited to see the flood of awesome new content that our community has made for the Steam Workshop, thanks in part to the success of the Fortification Map Contest. Before the dust has even settled, we have just added a Curated Item Workshop for user generated content. This means that users who…
Hello, I'm interested in making items/sets/etc. for DotA 2 but I'm not particularly skilled at modelling so, if you see anything you like send me a message/feel free to try it. Feedback is welcome. Sets Arctic Alpha - Ursa http://i.imgur.com/9xYXFsR.png Anti-Mage Set http://i.imgur.com/g70V0te.png Mineral Lion…
Hello everyone. I'm Mrtwo, but I normally go by The Horse strangler on steam. I work on many things, but recently I've taken to creating custom effects for many of the Dota 2 heroes. Feel free to message or add me on steam. Also free feels to talk to me about any particle ideas you might want to collaborate on! RECENT…
Hi, I've been working on this for some days now and it's finally finished, now I just need to make it presentable and I would like to ask for some guidance with that since I think this has a lot of potential and I would like to make the best out of it. Presentation is what I need to improve the most as you can see. For the…
I love the idea of a filterable tags system. The major thing annoying me in P&P right now is the barrage of threads about art tests and external competitions. Tags solves that pretty well. Another thing that bothers me is threads full of pointless praise posts. I don't think a straight-up "like" system is the solution,…
Hey, it might be cool if an admin chimes in on this, yeah? :) As it stands, we have no way of adding a proper tagging system to our site. We're pretty well locked in to what we have until we update the site from the ground up (thanks to Valve's generous offer in the Dota 2 contest, this will happen). When it comes to the…
Hi :) Regarding the texturing, I would take a look at the Dota 2 Character Art Guide (if you haven't already), also look at hand painted characters (try "yeti" on sketchfab?) to see how other people solve specific problems. You can give the fur more definition by adding some gradients and highlight along the strands. To…
Love that set! Sadly I don't think there's any way of knowing that, or else everyone would be using a specific method to get their items in game. In my experience all you can do is submit your best work, advertise, and wait. I have no items in game so maybe I'm missing something, but I'm pretty sure the method here is…