And I'm back.. yet again! First thing that I wanna tell is, that Gul'Dan bust resulted in something I didn't actually expected, who had the genius Idea to try and find some references directly in the game? ME! (what a pathetic excuse) Let's say a few months of my life were wasted in WoW classic again. Anyway, after…
Thanks for the feedback! I agree about the lines; I'm working on those! And the brush strokes, which I only recently started using. The cassette player prop is my latest work; I plan to continue using this technique. I'm very inspired by Arcane's style; I want to do something in the same vein.
Hi Guys Im having some probs with masks. (see image below) Bear in mind this isn't game spec so anything goes.But the dials must animate,to do this I was gonna use animated textures. Im basically getting this horrid black line around my shaders,my current set-up is solide White gradient in the diffuse slot and a 32-bit…
We'll make your user interface alive! UI is one of the most important elements of the game; it doesn't need to be stiff and static. Look how we do it: https://www.youtube.com/watch?v=7QRN2oAjT0E Unreal Engine, Unity3D, Spine2D, Rive, LottieFiles, Adobe After Effects. You need UI Animation? Drop me a message:…
Before i critique just want to mention.. For years when posting anything art related i would never really give critique's or feedback (mostly due to my own self-doubt) but i feel it's about time i learn to show more of my own art and to not only take criticism but to also learn to try an give better constructive criticism…
Hey all, this is what I'm currently working on, an updated version of Ocarina of Times Kakariko Village. I chose it because I friggin love this game and want to see it brought up to current gen standards. Here's an imgur link to an album which contains these pictures http://imgur.com/a/sqG6j/kakariko_village Environment…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…