Hi Guys
Im having some probs with masks. (see image below)
Bear in mind this isn't game spec so anything goes.But the dials must animate,to do this I was gonna use animated textures.
Im basically getting this horrid black line around my shaders,my current set-up is solide White gradient in the diffuse slot and a 32-bit image in the opacity slot. Having messed with various settings and made sure everything is acturally lined up im out of ideas.
This isn't a prob in itself but unfortunatly the camara is further back,which means the white turns to a solid black. Hidious.
Heres the piccy :-
http://i230.photobucket.com/albums/ee294/Bronco_78th/dial_prob.jpg
Any help much appreciated.
John
Replies
Looks like your opacity map is also in the diffuse slot, not just solid white.
Sorry,im using studiomax8.
I just went back and double checked the Diffuse slot to make sure I hadn't set the .tga as a sub-map,the diffuse is definatily just a solid gradient.
John
Part of your question sounds like you are trying to create a blend material with a gradient, but after reading this again it doesn't seem to be the case.
Alex
thanks for the replies....all fixed now,I just remade the shader from scratch and the mask worked fine.
I can only assume it was an issue with studiomax.
Cheers anyway.
John