Hello, So I'm following the mesh paint tutorial from 3D Motive and I'm getting some weird discoloration in my textures. Not really sure where its coming from since I'm following the tut step by step. Any help is appreciated.
It got a little easier in the end. I'm assuming there were some changes in Blender, because the (simple) face rig was much easier to make this time. Weight painting was the most time-consuming though. But it's as finished as it's going to be, I think. At least until I add hair. By this point I got used to seeing her…
Had this issue for the last while, and ive tried everything i could find to fix it. Im painting a 4096 texture but it keeps just doing this.... any suggestions?
Hey, I'm trying to improve my skills in hand painted textures ! Pelase comments are welcome! My idea is create a set of elements for dungeons creation. Thanks !
Had to design and hand paint a stylized scene, and recently watched Indiana Jones, so I was inspired to make an archaeology site! https://www.artstation.com/alexrcreamer Thanks for looking!
I used to live for art at one point, spending around 15 hrs a day just practising,but after a few years, (maybe 15) you get to the point where you want to have a bit of fun in your life too. I work part time now self employed and would never consider going back in to a studio unless it was a short contract I am still petty…
Really nice work and I can see the improvement. Keep up the good work! As for landscape studies, I think it wouldn't be bad if you just start out your painting in steps : Shape, Form, Color, Details. These are the things I always tell myself when I work on environments. Light Side / Dark Side Warm Side/ Cool Side Hard…
Quite simply, I'm struggling to find any documentation on vertex painting on meshes in CE3 (which I have heard is available). Like many people here I'm new to CE3 so I'd appreciate any information you can offer. Thanks guys.
Starting a new project, some hand painted weapons you might see in a fantasy genre based game. Models & UVs are done, willing to change some things if I have to. Started texturing sword & spear. Any crits/tips/tricks suggestions welcome!
Cool stuff! The one thing that stands out to me, is the highlights are pretty strong, almost as if it was stone. Wood isn't that shinny and generally any lighter colors are raised spots that catch more ware exposing newer wood, so its more worn down than sharp shinny highlights. The surface of cut, untreated wood has very…