In the forest level included in the free SDK, most of the buildings use one or both of these methods to add detail such as paint to wood.
Look through the material editor, see what settings are used and tweak them to see what they do. Also open up the relating textures to get a better idea of what's going on, take a peek at the alpha channels as well.
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But for it to work in game, the material you are using needs to have "vertex colors" enable in the shader params.
Is there any documentation on doing that?
For example, I have a rock, and I want to vertex paint moss on it - that's kind of what I want to know if CE3 is possible.
then in the texture maps field,
for the BlendLayer :
Custom > your 2nd diffuse map
[1] Custom > your 2nd normal map
Opacity > your blending mask
for the Dirtlayer :
Custom > your 2nd diffuse map (dirt map)
then according to which option you chose, you're gonna have different option to setup in your shader params.
Blending is controlled by the vertex alpha, painted in max/maya/etc, so don't forget to check the "vertex colors" box
http://freesdk.crydev.net/display/SDKDOC2/Blend+Layer
In the forest level included in the free SDK, most of the buildings use one or both of these methods to add detail such as paint to wood.
Look through the material editor, see what settings are used and tweak them to see what they do. Also open up the relating textures to get a better idea of what's going on, take a peek at the alpha channels as well.