I have my mouse in mouse mode for all three screens and I have my pen in pen mode for just my left most screen (where I run all my intensive programs). I had my pen set to mouse mode for the first few months, way back when I hardly ever used it. Now I use it far far more and there's really no way on earth you'd catch me…
I do sort of agree with your point, but it's kind of the final step forums take before they are riddled with people who are there just for a forum to discuss just that. "Off-topic stuff" and have a mild interest in game art, if that. And speaking from experience. I used to be an avid member on Facepunch(The forum related…
It's ironic that this thread has kinda spiraled into "let the experienced people talk", because chances are the best bet for finding decent artists to work on such a project would be to find less professional, but talented artists. Kids out of school, guys working on mods in their late teens, early twenties. It's the…
This position is now closed, thanks for your interest! The project Evil Origins is looking for a 3D Environment Art Lead We are looking for someone who* Demonstrates skill in 3D environment art with a strong focus/passion for mechanical & technical pieces * Has a passion for sci-fi environments with a horror flavor * Is…
And as I remember it's forbidden to use the other if you don't own the Game, or to use it with other projects, rather than modding. So if you want to create your own stuff, and not maps/mods for Crysis you should pick the Free SDK version. There's also a downloadable package of premade Crytek Assets you can use.
Thanks for that video. Also it's fairly likely other stalker mods will also incorporate your AK, usually they're pretty good at listing what other mods are included if you want to send some emails asking for them to remove it or give credit to you, if that hasn't been included. Unless it doesn't bother you of course.
I'm not entirely sure what you mean? A height map is a displacement map for all intents and purposes. A vray displacement mod only subdivides and displaces based on a texture or procedural node plugged into it. Do you mean that you've generated a procedural height map plugged into the displacement mod and now you want to…
I cannot work with blender, and i am downloading mod tool as we speak. I tried 3dmax i could work with that a little bit but it had to much options and eventually i pressed so many things that i couldnt even get the render right anymore Anyways i will check out that mod tool
Ever since its been called source, its had spec highlights... Frosty, I was referring to NS being a Mod for Half-Life. It would be awesome to see a home brew mod team that started off using valves HL surpass their engine and even make a killing selling the new engine to Valve as a replacement to source.
Thanks BackSlash! I won't participate on the next projekt of ironoak, but I have a concept for a hl2 mod in my mind and I'd love to work with more modern technique someday On the other hand I'll always miss the old hl days, when a mod could be developed in 3-4 months with a small team of friends