This position is now closed, thanks for your interest!
The project Evil Origins is looking for a 3D Environment Art Lead
We are looking for someone who
- Demonstrates skill in 3D environment art with a strong focus/passion for mechanical & technical pieces
- Has a passion for sci-fi environments with a horror flavor
- Is skilled in traditional art
- Is able to sketch out their ideas quickly and frequently
- Has experience in the 3D game asset pipeline from designing assets, to creation, to implementation
- Can take initiative in the art style and play a major role in maintaining art assets
- Has natural leadership and production management skills
- Is socially active online and not afraid to call out the team if we are making a mistake (we don’t want people who work in bubbles)
- Will be expected to manage junior artists in achieving a consistent art style
- Has a passion for games and indie game development
- Can commit at least 2 days a week in effort and 2 hours a week for team meetings
With a bonus if they
- Are a fan of the Cthulhu Mythos and the works of H.P. Lovecraft
- Have a broad familiarity with level design (In terms of designing choices/level mechanics and blocking levels in addition to mastery and ownership of the visual design)
- Have a passion for science and metaphysics
- Have experience working in Unity
- Have worked on a completed game, mod, or level
Compensation
- Crowdfunding push in early 2013 where you can ask for what you will need to survive and continue working on the project over 1-2 years
- A percentage of sales revenue proportional to your contribution
- Keep all IP you create (you will be issuing a non-exclusive license to use, redistribute and sell your work within the game)
- Active production support within a company committed to helping you grow your career
- Connections to the Toronto, Washington and Bay Area game development networks
About Evil Origins"Lovecraft in Space"
Evil Origins is a single-player 3rd-person action-adventure sci-fi psychological horror set in the not-too-distant future. The player explores a haunted research station orbiting a black hole to explore the mysterious disappearance of the crew. The camera angle and player interface is very comparable to the game
Alien Swarm.
Learn what happened to the original crew and escape the station while surviving the paranormal anomalies that have taken it over. The station itself is shaped like a massive tower tapering down towards the surface of the black hole with an observation pod at the peak. The player's goal is to get to that peak and use the shuttle docked there to escape. In addition to the strange events, the station itself is in extreme disarray: power losses, security lockdowns, life support failures will impede your escape route.
The game is being developed in Unity and slated for release on the PC, iOS, Xbox 360 and App TV platforms.
How to Apply/Got Questions?
Send an email to tylerm ~at~ frostfiregames ~dot~ com. Be sure to include a link to your portfolio if you're applying. Successful applicants will be asked to complete an art test that should take no more than 4 hours of your time.
Work would start mid-June roughly. My name is Tyler Moore, look forward to hearing from you!