Hey this looks cool, I like the design. The biggest issue that stands out to me is how mushy the hard surfaces look. The closeup highpoly render of the cockpit shows this issue well, the beams that make up the window don't look like they are precise metal beams with proper seams between elements, they look as if they're…
[ QUOTE ] I've turned the displacement off and that does seem to be better. Of course I'm not entirely sure what the purpose of the displacement is. I'm just using it for models in Doom3 engine so I'm only using diffuse, spec and normal in the end. [/ QUOTE ] Displacement/ parallax maps are very handy for faking surface…
Hi there!!! I have been looking for an answer about performance over the internet, and is still not clear to me: ¿Which of these options give me best performance? EXAMPLE 1: One material for two phisical surfaces (lets say wood and glass). One texture, including glass and, therefore, alpha channel. OR One material for wood…
I am having an issue on most of my flat surfaces going from Substance Painter to Marmoset 3. It looks like this is centered around the triangulated edges for some reason, making the mesh look "squishy" in Marmoset. I have tried a number of things, from forcing my Max export to Marmoset to not triangulate in Marmoset, to…
Hey guys, I still have a lot to learn when it comes to hard-surface modeling. I was wondering what would be best way to approach adding vents on a curved metal surface? Right now, I've separated the vent detail portion from the main mesh (screenshot below) The vents are not uniform and follow the surface bend. Next step, I…
Been working on this for a Min, Does anyone know how to get to get a smoother surface in zbrush? The Surface is a little lumpy in some areas even after using Deformation Polish by groups ect. How do HardSurface Artists do it? Much thanks
The first thing to understand is that everything, literally everything you see in the world around you, you see because of reflected light. You can't see an object that doesn't reflect light. Albedo is a measurement of reflected light. Diffusion is a specific type of reflected light (indirect reflection, which gives…
Hi, In your opinion , what is the most wanted job positions today in games industry? is it 3d artist (what kind? hard surface or organic?) is it rigger? is it technical artist? is it animator? is it vfx artist? is it concept artist?
Awesome, thanks for the words Justo! 1- The secondary Chamfer, much like nGon solver, is not the 'use-all-the-time' solution too for me, but when I need it it's there. Normally for an object that has a large surface area and detail surface area on the same mesh it kinda help unified the Chamfer width without needed to…
Hard to tell at this point. You could really use some more studies for comparison. Draw more and try not to post unless you've got something to show. I stopped by your sketchbook a few times before and saw a lot of "drew this, don't have time to post that" kind of stuff. It's great that you're so enthusiastic to update,…