Happy New Year everyone! Hope you all had a wonderful time over the holidays. Welcome to the 94th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open…
Aw, man. I heard the news. That's unfortunate. Well, there's no point in throwing away all this work I've done. Might as well finish it right? @GOBEE: Thanks for telling me the news. Also, thanks for the complements! @Pinuja: Haha! I guess I should be happy I might've managed to turn someone into an environment artist.…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
Thanks for the feedback! I agree about the lines; I'm working on those! And the brush strokes, which I only recently started using. The cassette player prop is my latest work; I plan to continue using this technique. I'm very inspired by Arcane's style; I want to do something in the same vein.
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. --- We are in early stages of developing our VR game Eye of the Temple. We are seeking a concept artist who can create sheets for several props to replace current placeholders as well as a few paintover color…
Well, your last post is a relief...applying with that will prob not get you far. I realize that is harsh but it is the reality. You need a lot more assets. judging from what you have now, I would make at least 2-3 high level assets...just go realistic. You could do like 2 super realistic props and 1 stylized hand painted…
Cool scene! lots of fun detail on the props and you've clearly put a lot of time into this! The water drops on the windows are really nice, I can imagine some cool exterior lights coming through them, I would start the lighting from scratch, I can barely see AO or shadows, as the other guys have mentioned. Start by adding…
Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.Feedback on anything (story beats, environment art, lighting, camera…
I only really export/import .obj files in and out of max, but I'm growing tired of having to scroll down the drop-down list to find obj everytime. Is there a way of bumping obj files to the top of the drop down list?
It actually depends on what your target is. This concept art is from a videogame, and given the size of the object it would never require that many texture sets, even if it was a hero prop game asset. If it was for a vfx it might be acceptable for very high detailed closeups. As a game prop I would imagine the lead to ask…