bump with new content looking for level designer too! One of the barricade models, a normal part (on the right) and a corner part (left) One of the Spear models, one of the Wolf models, and some nice rocky stones + the Journal (There is also another wolf in the works right now, and another spear!) Some Stones and some…
Hi guys, long time no post :P As It has come to my attention, you can not have overlapping UVs on Zbrush. This is a bit of a problem, since when making game models, you almost always have to overlap UVs to save some space for more detailed textures. This made me think of which is the best and easiest way to solve this…
This job has been filled. Thanks everyone! I'm looking for a modeller who can model and texture a 3D version of my company logo for use in Unity, UE4 and Apple's SceneKit. It's a grey bowler hat with white goggles, white strap, and yellow/orange piping around the brim and around the goggle lenses. Bronze rivet holding the…
There's a small task i have in my hands which consists of using the rig and animations of an existing model and applying that to a new one. The model proportions are the same, so, there's nothing much complex about it. Both original and new models are in MAX format. If you are interested, contact me with a fixed price…
How the process of texturing and rendering high poly models look like? I'm talking about realistic high quality rendered images not game models. For example Geralt in The Witcher 3 game box cover. Is this a Zbrush model textured and rendered? But how to texture without UVmapping? Can someone clarify these things for me?
Nice work so far, any chance to see the textureflats so we can see how you unwraped it? You mentioned Oblivion and I think this would look nice ingame, you might want to give it a shot. Modeling everything as separate items wouldn't be too weird considering Oblivions mass of "pick up able" items. I'm with zenarion and vig…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Hello! Just made my Polycount account right now! I play with 3D modeling since some years ago, but I always had some problems with the head. Yesterday I decided to make a new head model for a new basemesh I working on, but I think it can be better... But I don't know exactly how. So I want to ask some hints for improving…
Hi everyone, I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic. The Project: Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
I completed this model a while back and decided to put it up for people to play around with :smile: . This model is free to use non commercially, designed by Servane Altermatt. All I ask is that you credit me and the designer where possible. If you want to share your animations here please feel free!…