@Raph @Crazy_pixel @Carabiner @Ashervisalis Thank you all for your feedback. I'm happy to take each suggestion for improvement into consideration. Here's a minor update I did. I took the time to learn the basic skills of Marvelous Designer to create some better looking curtains in there. I also added bevels to some of the…
Hi guys, here is a long overdue update of my Wild West Selfportrait :) Took it into a little different direction.. I appreciate any kind of feedback! What do you like, what do you don't like? whats the first thing that comes to your mind? Any hints and tips at this stage regarding ingame version later? (maybe stuff that is…
I did the Marvelous Designer course with John Gotch and had the Hair Creation for Games booked, though this one got ditched since Frank Tzenk couldn't do it in the end, but the thing that I want to mention why I think CGMA is worthwhile seems to apply to all courses: 1. you get your lecture video each week 2. you get a…
Little Red : https://www.artstation.com/artwork/J2Vaa I designed this character almost a year ago for a university project. Since then, I've had time to refine my skills and become more adept in 3D. I felt the design had a lot of personality, and I wanted to have another crack at it to see how far I could take it nowadays.…
Melancholy of Haruhi Suzumiya (don't judge it by the first episode) (oddball comedy fantasy) Utawarerumono (fantasy) Claymore (dark fantasy) Noir (watch one episode a day or a week to get the best results, otherwise the film style is very boring) (underworld action) Full Metal Panic (sci fi action comedy) Full Metal Panic…
Hi I was wondering if I could get some advice when it comes to UV unwrapping. I know both texel density and filling up as much space as possible are equally important, however, if you have a mesh/unwrap that's awkward, and there's little chance of filling up all the space, what would be the best approach? I'm kind of in a…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
I'm working on some Napoleonic era character. Currently I'm still on sculpting in Zbrush, but I took some fast render and done some rework in Photoshop. I was not intending to create something big with this coloring in PS, but I really had a great time. Since I'm still working on head sculpt, I'm welcome for any advice…
Hi! That's more about designing rarther than technical talk. How do you manage to detail hard surface models to achieve the level when it has a sense? You have some alphas for Zbrush etc. but I don't think that solves the problem, because you have to know what you're doing. I watched some gameplays of Marvel's Guardian of…