I was watching your video [ame=" https://www.youtube.com/watch?v=N_NfdU5dIMM"]v1.7 Rectify script usage info [/ame] Did you get rid of the "COMPR" button or functionality, I am not seeing it in 4. Looked useful. Anyway, my problem. This image... That tube did not unwrap well at all using the "PEEL" function. It came out…
@Eric Chadwick thanks, I wish I could add a pic but its for work and Im not really allowed to. Its a small building though. I have just gone with a trim sheet approach (one clean, one dirty) to add in dirt with vertex painting the building mesh. Then using decals on top of that for other things like leaks and added grime.…
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alright so i just downloaded the trial of 3ds max 2011, and im getting a weird bug with alt + middle mouse button to pan. first i press down MMB to move around the viewport, then when i press alt because i want to pan, it kind of cancels my MMB hold-down and acts as if i had just pressed alt alone (it selects the edit…
Ok,
So I am in too deep: I
am supposed to make something that does this (see links), when you
move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My
idea at the
moment. Make
the model in Maya, rig and skin it in Maya, then send it to
Unity. But how do I make a Rig in…
@kanga umm...yeah life's unpredictable stuff got in the way :/ But I'm back at it today will have wip shots uploaded shortly albeit if those that didn't make the cut-off are still allowed to post here since as I understand this comp is complete and in all fairness to artists that did? Otherwise I'll start a separate thread…
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Thank you for your reply! I fixed it! It seems all I needed to do was go in the UV maps and rotate the maps that were giving me trouble and matching them to the mesh they transferred from. Thank you! Cheers!