Home Technical Talk
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

What is wrong with my UVs? Or is it the baking process?

polycounter lvl 2
Offline / Send Message
fairlyBread polycounter lvl 2
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay.

I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that regard. So I'm not sure if there could be an issue there.

Most of the transferred UVs are okay btw, it's just these two that seem to not be doing what they're supposed to.

I added dirt layer (white) and this is how it shows up^
On the other side it's fine. But the bottom of the back has the same issue^

These are the UVs^

This is the crate without the dirt layer on. As you can see, the issue is still visible.

Is there something that could've happened when I was transferring UVs? I noticed the pattern on the right side is similar to the planks I have laid out but I'm not sure what actually happened. Does anyone know what the issue could be?


Replies

  • Eric Chadwick
    Check UVs for overlaps, and make sure they’re not flipped/facing backwards?

    Since you are reusing uv space for repeated elements, it might help to offset all the overlaps 1 unit in UV space, leaving just one element inside the 0-1 space.
  • fairlyBread
    Offline / Send Message
    fairlyBread polycounter lvl 2
    Check UVs for overlaps, and make sure they’re not flipped/facing backwards?

    Since you are reusing uv space for repeated elements, it might help to offset all the overlaps 1 unit in UV space, leaving just one element inside the 0-1 space.
    Thank you for your reply! I fixed it! It seems all I needed to do was go in the UV maps and rotate the maps that were giving me trouble and matching them to the mesh they transferred from.


    Thank you!

    Cheers!
Sign In or Register to comment.