You could still use one material/texture and reuse it on different house meshes. You can tile in one dimension by having the subtexture as a vertical/horizontal strip in the texture. The reason I advised against it was performance impact, multiple textures for one is going to cause additional draw calls from the state…
Pretty cool man! I get excited when people try to learn MaxScript. Lots of little things I would change, but the biggest one is just doing less in the loop. Try to figure out what can live outside the loop. I change a few things, then a little more, but this is how I would have created it. For 2000 verts I was able to…
Agreed with cholden's comment, not only because he helped me before but because he knows what he's talking about. The mouse scenario could concern many things. My main worry is if all this mouse is doing is collecting berries where's the danger, where's the fun? Idea: Make parts of the tree hollow here and there so the…
I appreciat the kind words guys, as well as the crits..I love um. vig: I'll have to post some texture maps for you. Im trying to be somewhat conservative with my texture space by using the same maps for multiple parts. My entire right building along with the props that are attached to it are all on one 2048. The walls,…
As it stands now with Quixel 1.8, its very difficult to sync whats being shown in the the 3do previewer vs marmoset, Maya or even a game engine. These are the biggest blockers so far that are keeping us from that goal: 1) We need access to the HDR maps quixel is using. Can we hook up our own HDR maps ( they seem to be…
Foe pretty a while I want to buy a modern laptop with 3080 GPU. For switching work locations. Working from hotel room sometimes while traveling . I don't care about battery life since I can't imagine I would ever be working in absence of electrical outlet but I do care about screen. I once worked full time at 15" CRT…
Tested out maya live link with unreal and it's pretty good to be able to preview animations in real time. But feedback is a bit choppy so its really only good for blocking in. Little details don't read at all. Not sure if it really speeds things up or not, but definitely nice to get some immediate feedback. Character…
Don't want to read? NP Company & Project Showcase - Griever Games - Forlorn Outcast Hey, We're Griever Games, a recently formed Indie Team working on our first commercial product, Forlorn Outcast. We have been in development for approximately 9 months (minus pre-production) and consist of 14 team members, ranging from…
Hey guys, I've been working on this in my spare time for a while now and finally finished it. I even made a few assets to do some set dressing for the final rendering. The animation was fun as well. I hope you guys like it! Here's the whole project on artstation: https://www.artstation.com/artwork/w8dDeV
Hello, I'm trying to save up for the Microsoft Surface pro, so that I can do digital art on the go. I am selling my Laptop on eBay here. All the specs and details are in the description. http://www.ebay.com/itm/230977501461?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649