Hi, I have made a tiling stone ground texture that looks like this (my first try) when I add the texture in Unity3D it does not look that good when it tiles, I don't know how to make it better, if you check games like Heroes of the storm, their ground texture does not look so repeated as mine does, how do I achieve this…
Hi guys, I've been releasing content on this site for awhile now and wanted to promote my eBook on hand-painted texturing for stylized art. (Shameless plug) This short eBook is perfect for anyone wishing to improve their textures or begin learning about hand painted texturing. The Bread and Butter teaches a variety of…
So I have a house built from modular pieces. I have a wood plank texture that I want to apply to all of these modular pieces. The issue is, the wood texture doesn't match up correctly from piece to piece. I have tried aligning all the UVs for each of these modular pieces by snapping them to each other, but the texture…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hi all! I hope you can help me with this issue that I was banging my head against for most of yesterday... I have a Niagara particle system in my scene which has a couple of texture samples in it. It looks great in editor, however when I create a package using the Windows x64 profile settings, the texture samples seem to…
I find it really, really hard to find textures. Does anybody know any texture sites, any at all? The first that turn up on Google require membership. Thanks in advance!
nah, leaves on rocks were ok because the WHOLE texture was 1 ground texture. Ivy over a wall would likely (normally) be two objects/texture sets. If you just wanted to make 1 texture of a wall with ivy on it, you could still use this technique. They were just pointing out that if you wanted Ivy, and you wanted a Wall, you…
Hi everyone! We're Estudio Antropo (ANTROPO LLC) based in San Francisco, California. Currently, we are developing CARTONEROS game. It is a video + board game hybrid, that is played like a traditional board game, but with digital content. We are looking for a texture artist who will be texturing the models of the basic set…
Hey there everybody, I'm fairly new here and I'm a little lost, so I hope I'm posting this in the proper place. I have a question about textures for in game models. I'm trying to make a fairly simple demo of a 3D side scroller and I wanted to get the most out of my textures so for some of my characters I have multiple UV…
I'm working on a project in Max that'll end up as a large format print. I'm using Max to create a 3d distortion of an image that'll go on the side of a Semi Trailer. I need to load a texture that is 32kpx x 14kpx. I've already generated the initial image, and rendering that image out once it's in max won't be an issue…