I actually got started by just picking shit from around my house (my trusty Bodum french press was first up). The advantage is you have the thing right in front of you, you can see it from all angles and can get up close and personal with it. Sure, the candle holder your aunt brought back from Europe isn't as cool as some…
Usually as an environment artist you get responsibility for the visuals of a whole level. This means all of it, so being a bit of an all-rounder isn't a bad thing. So spending your free-time only making props isn't all that awesome in my opinion. Setting your own art-direction, setting up lighting, shaders, particles,…
I thought the movie was fantastic, but I think the shows (both of them) are pretty lame from what I've seen. Occasionally pretty watchable, but not good enough for me to bother tuning in. (Although, Im biased. I dont like TV in general) I've only watched like MAYBE 10 episodes of SG-1 and maybe 1.5 of the new one though. I…
Its great that you are looking for feedback Maximum. In fact when i saw some of your asset textures on skype i was like, "yeah its a great base to work on" and then you say its finished, wait, but thats a start of texturing process :P Even if you go for clean, new materials/textures you need to make them interesting. I…
I'm actually getting a friend of mine in contact with writers for tips on getting in (She has a degree in english, and has been working at a publishing house for a few years). First and foremost, you have to be really good. And you have to have a huge portfolio of samples. A few of the writers I work with actually started…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hi polycount, this is a WIP and preview thread for a group that I am leading in school for an environment task. I am in a class in my last year of high-school i guess (Swedish system).Our class have gotten an assignment were the class is divided in to three groups. Each group is assigned an environment. After a certain…
Hello Polycount! With me finishing the Tesla's Laboratory project, I needed a new project for the portfolio and for further practicing. I knew I needed to get on with level kit art, so I figured, why not do a Unreal Tournament map. That's what I did. I started making a UT map aimed mainly for Deathmatch and Duels, maybe…