Hello everyone. This is my first post on the forums. I've mostly been a viewer, but after getting it drilled into my head from a friend of mine I decided to post so I could better myself with my work. I'm working on this environment, it's kind of a post apocalyptic theme, and I didn't know where I was going with it at…
Hey guys, I've been working on this head lately. already posted some wip's in P&P, but worked on it a lot more so here are the latest updates. previous wip's: click me latest WIP: reference sheet: any crits welcome!
I've been really struggling to grasp how to use bones in 3DS Max, I follow a tutorial and then right at the point where he started using IK it went over my head. I need to rig this simple character, it's going to be really basic, similar to a minecraft model where the leg, arms and torso are one single bone. Anyway I tried…
@Fabi_G Thank you! As for textures, I'm probably going to stick to a relatively realistic style. I'll be using Substance Painter and create the base rusted/copper-looking material and then focus on the canisters and the light. I won't be doing hi-to-low poly, I'm keeping this fairly mid-poly and will be using Normal decals…
So I wanna do animating with 3dsmax, using a existing rig from the standard c_arms/c_arms_citizen. I want to be able to experiment and make animations for a ghost rider melee mod I'm making so far I've gotten base down. I had a friend that was using bipeds as a rig they had gotten from some one. I've heard the workflow…
Hi there, I suck at Rigging so I've been doing a lot of tutorials to try and learn and get used it it. Recently, I branched off for a bit to try and make a model to practice what I had learned and wondered how to 1) make a character stylized character with clothing and hair (since I haven't done quite done that before with…
Hey, I am not very good at all at putting computers together, I am totally new to custom rigs, so I plan on getting a new rig by the summer, and I do not make a lot of money so I am aiming for building a rig for around $500-800 (hopefully thats possible) Here is what I would use this rig for: - Modeling - Sculpting - UDK -…
Sorry, but you are going to have to take crits a little less personal. It looks like you just traced the reference model in a viewpoint, and did'nt account any actual art talent into it. Try to study edge loop topology and keep refining him before you rush into zbrush. Garbage in means garbage out and you'll have trouble…
Hi, polycount! It's been a while since I posted anything. I'm trying my hand at car modelling with my aim set on creating something that could be worthy of a AAA racing game like NFS Rivals or DiRT Showdown. The car I've chosen to model is a Ferrari Testarossa. Here's some of my references. And here's where I'm at. My goal…
Hey everyone! First polycount so bear with me, I'm new to this. I guess the best way to start is to outline the plan and who/what/why: Why a Viktor/Urgot story? I like the idea of these two characters meeting. Both are interested in "progress" but one (Urgot) is focused the idea of uncaging Zaun and is more interested in…