It's really simple actually, select the objects you want, create new anim layer with those objects. the layer will only affect objects added to the layer. Additive layer adds to whatever's on base animation layer. You can add/remove objects to anim layers same way as display layers. override layer cuts out whatever's on…
Toolbag v4.06 (4064) Win10 laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHz Ram: 8.00 GB 64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply…
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
Thanks pior for the nice idea . it's a bit more straight forward over that bezier curves approach i do but requires more precise vertex placement. Even in your example the upper one is not perfectly straight having some points off . I sometimes need to straighten big chunk of a racing track Ariel image from a drone to map…
I just picked this game up yesterday after watching a friend play it for a little bit. I was mostly impressed with the characters. They are very well done!! From the designs, all the way to the final in game version, you guys did an amazing job. Unfortunately, I do not feel the same can be said about the environments.…
Carmack explains the benefits of megatexture (Razor mentioned the vids) http://www.gametrailers.com/player/23177.html http://www.gametrailers.com/player/23178.html This is madness !
Anyone see this trailer yet? Looks freaking awesome :) http://www.gametrailers.com/player/40745.html actually this trailer is cooler http://www.gametrailers.com/player/47035.html