Some practise of folds and cloths. Sketch - by hand. Blockout, posing - Zbrush. Simulation - Marvelous designer. UV, retopoly - Maya, Zbrush. Detailing and sculpt in Zbrush. on Artstation
I have removed the white mini-fridge (Idk what it was really lol) and replaced it with a generator I modeled. Textures will come next off course. Generator Blockout
Hey guys, About a month ago me and PhilipK decided to do a little collab for Unearthly Challenge, any excuse to make good art is a good excuse. Unfortunatly there's not a lot of entries this year, but we'll still finish it of course, we're having loads of fun! So the idea is here is that Humans have colonized this…
Saw this sweet concept by Mike Doscher, and decided to make it my next project. Doing the blockout at the minute, heres how it looks so far. I'd love feedback, as the concepts perspective is kinda wonky and it doesnt match exactly.
Hey all, I've started a new project. I found this image on conceptroot and found it to have such an awesome eerie feeling that I decided to recreate it in UDK. This is the image: And this is my initial blockout: Not much to crit or comment on, but any and all are welcome!
hi guys! working on new project to add to my portfolio using the image below as a reference i have working on getting my blockout/lighting right first and added some base textures c&c's welcome :)
UPDATE: Hi Polycounters, posting some screenshots of the blockout for an environment i am creating at the moment to get some feedback and critique in the process. It is inspired by an area from the last Prince of Persia game, Razia's Realm.
Thank you :) The bottom left image is my main reference but I'll be changing it up a bit. Just a quick blockout of the core area for now. I'll jump into sculpting some shapes soon.
Little update. Working on the hand design. Still just a blockout to find more sci-fi ish look. I want to keep hammer mechanism but make it more suitable for overall costume.
Got some WIPs of the great hall up on my site (linked in original post), but I'm not giving away teasers for the outside until I feel it's up to par for viewing (even the blockout)