So I'm 18. I'm about to head into university for 3D Games Art in the UK. It's a brilliant uni, the lecturers are really nice and its well funded so it has a great working environment. It's reputation for game dev is pretty high too. I can also pay for it. Here's the thing though, I'm currently in college. I'm doing this…
Hey everyone, I work at a Private High School doing mainly IT work, however the leadership found that I do a lot of 3D in my spare time and asked if I would present a 3 day basic into into 3D development (for games). I accepted and I will be using Blender. Since these kids are 14-18, and 3 days (ie, 3 class periods of 50…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Availability: Artstation: https://www.artstation.com/marketplace/p/7gBnd/neighborhood-props Epic Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/neighborhoods-props You can check out my Epic Creator page for updates:…
Thanks for all the feedback guys. I have tried to fix some of the issues you guys mentioned with the face. Its really hard to get a read on how her face should look exactly from the concept, at least that's the way I feel. It's probably something I will keep tweeking until I am done with this project.…
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
@LeeMeredith, thanks for the kind words, it is greatly appreciated. I've been in the games industry for 16 years come October and I was doing traditional and 3d animation before that in College and high-school. In terms of personality, it's all about the language that you speak with your poses. Poses, pushed with timing…
he's exactly right though... if i do a search on threads started by you, the earliest one that comes up is 4 months ago. there are 18 threads, of which one links to your portfolio, and one links to a piece you want to salvage for your portfolio. then it seems to be an even split between help threads (good thing) and…
Well, the whole machismo "shit sux" thing, I think a lot of that is simply that polycount as a whole has grown up a lot. With more people getting industry jobs and the whole industry in general maturing, you see that reflected here, the end result being a bit more of a work appropriate environment. The games industry is…
Current Status We are currently working on Intro Stage (in progress). * basic gameplay mechanics * basic units We need some help with concept art so we can speed up the process of creating 3D assets. We could also use one extra programmer. Soon enough we will start to update with some Work In Progress images. Positions…