Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
I'm thinking a unique brick trim for the road curve might be in order and cobble stones otherwise. So I wasn't really planning on doing the building facades that modularity. I was going to make 4 building variations (main/center, tall/curved behind it, larger building to the right, and the two foreground buildings as 1…
You're right, what you're doing now is more geared towards unique assets(edgewear/dirt based on ao/curvature. For modular reusable textures you would need Substance Designer or build the shader in-engine. In SD you can author the textures so that the parameters are exposed (all the SP materials are built this way) you can…
This is a small question regarding something I think I should know or is at least obvious to most but seems to evade me. When working on an environment and specifically assets that are modular with other pieces, you first build them in max. In max the usual way to build a set of modular items (lets say wall pieces)…
Abandoned places are creepy. Abandoned schools are really creepy. I was inspired to start on this scene after looking through abandoned places on pinterest and came upon some images of abandoned schools, this being my main reference. With this project I want to build a hallway using modular assets, push my substance…
That's fairly normal in a block out stage to have all odd lengths. You are just getting a feel for the general space there. One of the major points of greyboxing is not to be locked into things like having one random wall being 11.312m long. if you intend to go on from there to develop a modular set from that, modular has…
Thats some really great work. I have a few tips to help sell it for all its worth. - Start off with a beauty shot, not a construction shot. A magician wow's the crowd first and reveals his/her secrets later, backstage and only if you beg, for hours/days. - The distillery, is awesome. Amazing style and excellently painted…
He's using modular, tiling geometry there. Each piece is unwrapped in a similar manner into the same UV space (independently), and with there being variations on the texture sheet, he is able to unwrap different pieces in new ways so as to reduce repetition and create a more natural, less tiled look. Study the…
Questions about modular design for environment artist working with unrealED 3. So I cut up my buildings into modular chunks, for the level designer. I assume those modular chunks will act like
Hey those tutorials really impressed me. I honestly thought you were a industry veteren or something. It was a really good idea to put them in. Any employer looking at those would be impressed by your knowledge. You've taken a great approach to building a portfolio. Making impressive looking scenes built of modular assets.…