Hi, I made a substance in Substance Designer 5.5, i exported it in SBSAR to view the result in Unity but i have some problems about my shapes :-( here are the visuals i have in Substance Designer and Unity. Hope you can help me to solve this problem! Thanks! :-)
A scene built in Unity Engine for a game projects class. This was a helpful exercise to learn the systems of Unity including terrain sculpting/painting, lighting, and post-processing. * Trees & Foliage were imported for free from the Unity Store.
Even tho I use Unity for the iPhone, I think Unity is very well suitable for PC/Console games. One thing that Unity does very well is, you can build games for the web browser :).
By browser based, does it need to run in a browser with no addtianl add-ons, or is it ok for the unity plug in or similar tech to be used for the browser? Since unity would fit the bill, the problem is that unity requires a browser plugin be installed.
It seems like unity can do platformers decently, and autodesk even has a couple of tutorials for working with max and unity for a platformer http://area.autodesk.com/tutorials?word=unity&where=1&software=1&tutotips=&level=
The main reasons to upgrade from Unity iPhone basic to Pro are removing the "Made in Unity" splash screen, and bitcode stripping. Essentially it removes all of the unused Unity libraries, shaving a few MB off the install size.
Some shots from a game prototype I have been working on. Using the amazing Quixel and Unity 5. These are screens from Unity. I cant believe how good Unity's graphics have become. Cheerio
Yo yo, I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmoset and substance painter, but look pretty different in Unity (URP) maybe the tangent space is just too different or…