So I've decided to take a year to practice and get better at anatomy and character art in general. I thought keeping a thread would help me see progress and stay motivated! I'd much appreciate any feedback!
Hi, This is a practice sculpt of Denzel Washington that I am working on and I would really appreciate some feedback. I am trying to focus on capturing his likeness as well as improve my understanding of the anatomy of the human face. If you notice anything wrong with the anatomy or the likeness is not quite right. Please…
Hey, I just recently had an interview for a games company where I had to do some rigging on a games character using only bones to get good deformation. I am looking for some fairly high poly detailed games character models to practice this new skill for my portfolio. So if any of you have some characters that you would…
Hallo, I wanted to make a small diorama to practice hand painting. I took some pics around my neighbourhood to use as reference for the model and threw some of them together just to show. Mainly the street lamp: My current blockout: Still need to add in lots more. I want to add some plants behind the wall eventually + a…
It would be more simple to practice a neutral pose with all of the necessary views. Your #1 priority right now should be on practicing proportions properly. This means that you should have reference from all view points and don't get too caught up on color/detail. Just a few things that stick out to me. The neck is too…
I'm practicing drawing and painting with perspective inside Photoshop. This is nothing special, I only drew the foreground building, the background is an overlay, and to tidy things up I gave it some light rays, and texture overlays. I also was trying to get used to Horrible Death's method of painting in Hard Light mode. I…
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
I've tried thinking about all kinds of approaches- manually inserting more edges when doing the morph itself in the closed position, modeling in the eyelid fold so there's more geometry to pull down, modeling the eyelid half closed, etc. What are the best practices when you need to do eyelid blinks with more…
So I started a model thats in the higher range O' polys and began to unwrap, only to realize I suck at texturing. So I say I says, Why not practice on a low poly, better yet why not make some! Blingo bongo - frog assassin manifesto! When I started it had the polys already green, weird huh? Old pic I made I rather like low…