Is there an easy way to do this? My default game view is first person, yet I'd like to switch it to a freefly cam to see from other angles. Also is there a quick and easy way to have 1 to 1 collision for your meshes for the purposes of a block out?
In Maya there's an option to draw thicker lines in the viewport. As Im using a hi res display it's much better for me to have the thicker lines however Maya forgets this settings. I have this MEL code: string $visPanels[] = `getPanel -vis`; modelEditor -e -lineWidth 2 $visPanels; But can't seem to find a way to exceute it…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
. =)You saw though my tomfoolery! i like it that much. If someone told you to make this for them, what would've been the price? pm.me. if you want to keep that "private" "as private as we can be now-a-days..." Just a curiosity, you can also ignore it if you feel like it. //bump
Today I created a nurbs primitive ball, it appears like this Then I pressed 1 Key on the keyboard.then 3 key ,then 4key.then the ball becomed this. I do not know why. I do not want to edit the ball with so many lines.How can reduce them?THank you!
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
That looks really sweet, love the detail in the scales and the color design. Looks like there might not be much variation in the roughness channel though? The scales seem very uniform in shininess, as if you might be relying on the normal map for all the reflection variation. Or maybe it is there, but just not enough…
Anybody use any external Maya tools/scripts to make life a little easier? Had a look at DR tools: http://draster.com/nex-1.5/faq.html but I wonder if anybody else has had experience with other useful packages? Cheers :)
Never thought I'd say this about Lightmass, but 12 mins seems like a long time to build the lighting in that scene. :) I tested GPULM on the Epic Arch-Vis scene and it took less than 2mins with all textures/mats applied. Not sure about the command line thing as I haven't needed to use it yet.