Looks great. It's a great design. The bolts at the top of the face shield look a little too modern and out of place for the rest of the design. Maybe something more inset? I love it though. Nice work.
Nice start. Small crit: You need to give the heavy bolters room to turn out. They can't turn at the moment as the side doors are in the way. If you look on the model the doors are inset to allow for this. red
Yeah this would have been done better using a plane with a small tiling texture for the grate, thats alphatested, and having the rest inset so you actually get the parrallax of have real depth.
Ah...musa beat me too the draw ;) ...also the most recent entries posted on that thread's last few pages are chock full of straightforward solutions when applying cuts or insets to a curved surface.
if you're super dedicated to plank assets right now, would be cool to have an alpha for placing nails on a board (alpha of the nail head with a bit of bevel or inset around it), and one for placing knots in the plank.
yeah the writing needs work, atm it's just extruded mesh with a small inset. It'll need smoothing work done on it before it's baked, plus i can touch that up in the texture later on if it needs it.
The magnifier probably should have had the insets you did in NDo modeled in. Those grooves are quite pronounced in FP view and because they look a bit cheap being flat like that with generated normals :(
hmm that might be the best way indeed, but how would you get full control of the desired insets ? If I unwrap the model it is not that easy to tell where to paint in these insets. I am doing this workflow because the tutorial I am following uses it (without real explanation, at least I know now why). no, no animation…
Sure and I agree I can definitely add some more interest to the pants and cloak. The fur is fibermesh, I created the pelt shape I wanted (deleted it after I created the fur) I then sectioned the pelt into many different polygroups of approximately the same-ish size, I believe I did this quickly using zmodeler and inseting…
In Blender, you should pay attention to how making insets affects your mesh. Sometimes, you might have to disable the OFFSET EVEN option and use the EDGE RAIL option instead. https://twitter.com/GreenDevX/status/1677700157377265664?s=20