Figured I'd start one of these, I'm having fun looking through others' and I hope I can provide something interesting for others, too :) No one should ever stop striving to improve, so if you see anything that could be improved (in particular if you notice a pattern of something I keep doing wrong) please let me know.…
But back on topic, love the direction you’re heading in. I agree you tend to want more moody lighting for a horror game. I would suggest revisiting the night lighting, but taking care to add more fill lights. The purple is too monochromatic, which tends to induce visual boredom very quickly. You could try adding moonlight,…
^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
Hey everyone, Looking for some honest feedback on my portfolio and advice on what direction to take next, mainly whether it’s strong enough to land work paying $40/hr or more. Freelance has been the goal, though I’m open to an employer setup as well. I have a tendency to dabble in a bit of everything, so it’s easy to…
I don't see blender making any great strides for some time - i think it'll happen but I don't think it'll happen very quickly example reasons that aren't silly - The studio probably has a 15 year old Maya toolset which they don't want to rewrite - I've rattled on at length about DCC agnostic tooling on here in the past -…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…
The fact is, nobody makes a significant amount of money quickly without fucking someone else over in the process. While that can (and does work) pretty well a lot of the time it's not sustainable (wait a year or so and see what happens to the AI bros who've been screwing over investors since 2022) It's also shitty…
The best thing for this is to start your own Topic, and ask for feedback. More about that process here https://polycount.com/discussion/236570/how-to-use-polycount This "what are you working on" thread is about quickly sharing what you're doing, not about back-and-forth. That's what having your own topic is all about, so…
We maintain a Spidey template mesh that we use to start all of the suits with. The same way you would have universal topology/UVs for many other character types in a project. We use that as a starting point for both high and low models. For high models, we usually use subdivision modeling to add pieces that add relief to…
If you want to sell quickly on cgtrader I would advice making 3d printable stl models. Especially popular game figures selling too quickly. And also upload many models have rating at least 7 then you will unlock which tag is currently searching by users, cgtrader will provide such tools if you upload at least 40 models on…