Good day ! I finde some great concept of fantsy inn, drawed by Vsevolod Slavutych and now i want to make a model, based on it ! Here i got first step i can show. Just work a bit with blockout and play a bit with details. Don't wat to make any poly limits in this project, so it will be loooong project.
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others)Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve.Important thing is that I so skilled that I developed my own 3d software using c++ :)Here a some cinematics/videos in different genres, sci-fi short…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
I've been trying to do something in 3ds Max I'm not entirely sure is possible. I want the Ink and Paint Shader to be active but at the same time have a texture map on an object the shader is applied to. I tried using blending modes but all it does it make the texture look wretched. To sum it up, I want all the black…
The Last Sunshine is an indie directional shooter. Check out our development blog here: http://sunshinedev.blogspot.com/ We're on Steam Greenlight and have a potential publisher. To win over said publisher, we need (more) pretties. The ideal candidate would be comfortable doing: -3D work (very low poly) -Texturing…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…
I've been playing through Splatoon this weekend, and I've been trying to figure out how they manage such a huge amount of constant ink coverage. Can't be decals, there's too much of it and it's seamless over curved surfaces. I doubt it's vertex colors, the polycount would be out of control to get that kind of definition.…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…