Latest update : Sup guys. So, i made an Aston Martin DB9 to gran turismo 5 (ish) specifications a while back, maybe some of you remember it. I was really happy with the end result even though it was slightly unfinished in some places, so I'm starting another similar project. This time though i'm going with my own concept,…
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD
Unless you're applying for a hard surface or vehicle artist position, which may/may not require several examples, a decent enough environment that shows that you have a good command of the pipeline should ideally be sufficient. Hiring in the game industry is very market oriented, so its not entirely clear what is actually…
Hey everyone currently working on a car model, but been having some trouble. As many of you know the model has to be very smooth for highlights and such. My problem is that even with turbosmooth, my mesh still looks bumpy. I know this because of edge flow but is there any way I can avoid this or is a lot of tweaking…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Would you mind telling a bit more about the way you tackle these ? I suppose that the finer textured details are raster, but still, these shots and and your car and tank vector renderings recreations are really quite impressive in their accuracy, as they don't have the usual signs of vector work.
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here. So I built a tool to fix it. The…
If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both.
http://www.protectingdesigns.com/bmw-group-files-suit-against-turbosquid While I can understand the use of a logo in a model, what is different about this one is that they are also going after design elements of the digital model of the cars.
Here's a coil car made for an environment prop. I'm pretty much almost done with but i'd like to ask for some critique on the textures, or tips to watch out for next model. It's currently at 3177 tris, with two 1024x512 maps (top and bottom maps are separated so I can slap something else on top of the carriage and save…