It could help to draw some thumbnails to explore composition ideas, before getting into the 3D blockout. Thumbnails are small quick sketches, kept small so you don't add too much detail, and can just work on multiple sketches, to test different composition ideas. More about that…
Hello everyone, and welcome to my thread! I finally decided to start a thread to register my progress on this project. I've been modeling some assets here and there for a while, and decided to put them all into a scene. That said, this is my first try at a larger scale project. We gotta start somewhere! :D Please, i…
Hello, Polycount! I am making a hardsurface mech to better my modeling and texturing abilities. I post this here in the hope that you will give me some great constructive criticism that will push my model to the next level. Current state: Blockout Front: Blockout Side: Blockout Top: Concept Drawing: Reference Sheet: I…
Working on this concept for a uni brief. Concept: (https://www.artstation.com/artwork/XJeLD) Blockout progress: Struggling to get the platform to fit into the scene properly, but the rest of the blockout is pretty close. Not entirely sure how the roof is supposed to work in the concept so I am basing it on a groin vault.…
I like your style and your attention to detail, great work! One question on your blockout: Do you just use it as a guideline and start the highpoly pieces a second time from scratch or do you model your blockout so accurately that you are punching out the highpolys directly from the blockout pieces? Subscribed!
Hi! I definitely understand having a hard time motivating yourself to work on a blockout. It can be hard to visualize how you're going to get to the end result from a bunch of cubes. I would recommend grabbing as much reference as you can to start off with for the architecture and lighting and stuff. If you don't already…
Okay this was a dead thread I created around May, got busy with stuff such as working on an indie game (still doing that), then I got a job which took up so much time, and along came school. The only 3D I did for the longest time was low poly stuff for this awesome iOS game which I won't talk about here... Anyways, this…
@polypassion Nice quick blockout,nice blockouts everyone.@Syrtax Fusion is an interesting choice to use for a blockout I'm interested to see how you approach the next step.You might be a little narrow by the concept on the base platform and rails.I read that 4 meter diameter or so. I'm working on secondary shapes and some…
Blockout & Material Tests The blockout of the castle is coming along nicely, most of the walls and parts of the gatehouse are in place. Next up is the keep and the barracks. As I wanted to get a feel for how the workflow from a blockout to a more detailed asset would be I decided to start with the foundation of the walls.…
My current method is: 1. Create unique "blockout" cubes for each unique mesh in the scene. - At this stage be mindful of where you place the pivot for each cube. - If you are using UDK this is where you export your "blockout" cubes to UDK with proper names and set up your package. 2. Instance the different cubes to…