Working on this concept for a uni brief.
Concept:
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https://www.artstation.com/artwork/XJeLD)
Blockout progress:
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Struggling to get the platform to fit into the scene properly, but the rest of the blockout is pretty close. Not entirely sure how the roof is supposed to work in the concept so I am basing it on a groin vault.
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Would appreciate some crit on the blockout so far
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Replies
without the props:
Next job is to start on the brick substance.
This tutorial was really good for getting the base shape of the bricks done.
Will see if I can get this textured tomorrow. Then onto the floor and ceiling.
Did a rework of the brick roughness to make them look less plastic.
Modelled the main prop for the scene, the big machine in the middle. Got it a low poly and baked down. Realized I forgot to add any ports for the cables at the back, wont be seen in the environment but will make more sense if I do a marmoset viewer scene.
High poly:
Bake in sketchfab. Need to fix some areas but other than that its pretty solid. The floating geo to the left will be used for the dials. Need to apply an alpha for it. Glass will be done as a separate material in UE4.
Next step after fixing the issues is texturing
Still needs work, need to add in dials too. Made it a bit rustier than the concept because it looked a bit plain without it.
The machine was done in quixel. The wood was a mix of a sculpt in zbrush, a wood texture from cgtextures and some additional masks in quixel to add the highlights and cavity dirt. Used the UV projection in substance painter to get the wood applied then used that as a base in quixel.
Polished concrete floor WIP:
Paintcans
Its only a uni project so I am not too bothered about packing multiple objects together, so pretty much all the big props have their own textures. The cables on that center pillar are a set of tiling cables and a few different brackets all packed into one texture. If it was industry or a bigger scene I probably would merge some of the smaller props.
Some of the little props are packed together to speed up baking/texturing, the tools on the table next to the machine are packed along with some screws and bolts. The architectures all tiling textures.
Your project looks amazing! At this point, the only feedback I would offer is for polish stuff (if you have the time for it) I'll include a quick paintover to summarize what I mean.
lighting;
the ceiling is a bit overlit at the moment
the background area can be darker and bluer, to match the concept
the background steam could be thicker
the forground lighting could be warmer and more saturated. if possible, I'd recommend softening the shadows as well
modeling/texturing;
the brickwork on the archway trim is going the wrong way currently
the concrete floor is a bit too clean and uniform ( and make it shinier)