Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
hello i need help solving a problem.I downloaded Proper plane over at scriptspot http://www.scriptspot.com/3ds-max/proportiona l-plane Not sure if it has to do with 64bits Max or Vista x64?Or Max 2010? The script was posted 2006 and i keep getting errors during 3ds startup. And the script notepad or whatever the name is…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
Hi, there I have a task to make a model from a photo. At the same time, it is necessary to attach exact Side by Side with the same as photo, position , angle, FOV and Lens Distortion Please tell me if there is a tool or software to achieve this accuracy.
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…