Hey guys, im new to polycount and relatively new to 3d modelling. This is a USP .40 S&W, designed for the half life 2 engine. Base mesh is now undergoing optimization :D
Ok, I'm trying to create a sprite smoke w/ the SuperSpary particle system. I have the image in the diffuse and the opacity slots, but the particle faces just show up white. Is there a way to attach the smoke image onto a particle face?
I made this S&W a few years ago: It's ok for a mid-low poly model (about 18k tris), but no good for sub-d and high poly. I'm going through the process of making it so Here's a look at the Cylinder: Old: New: Turbosmooth: Any Suggestions and tips welcome
ola!!! fritz presents his 1,520 question of the day!!!! can someone tell me why the viewport is displaying my object w/normal test so dark? and the render comes out normal(no pun intended? this is just a texture test...so no jokes please. haha. cheers
Ive tryed exporting w/ and without GOZ, its all welden with no holes, and the result is the same, when I try and export into zbrush I get awkward extra geo between her legs. Cant have that extra geo...Im stumped again. Any help is greatly apreciated!
were kick starting our dev process and looking for ny interested animators and modelers to help us out, right now we have a space marine model thats in dire need of animation, we have the rig all set to go, check it out and mail Jobs@w-i-m-p.net if your interested.
Hi all, May sound like a bizarre question, but does anyone know if there is a tool that creates some kind of boolean extrude using a B&W image? I was thinking that the white on the image would be treated as some kind of 'mask', allowing the shape to be extruded but it would also generate vertices (therefore creating the…
Hey all, Making an OC sword I sketched up the other day and I am having a bit of a tough time creating a piece of it in an efficient manner. I am having trouble with the (Hand guard) sphere morphing correctly into a cylinder then at the opposite end, into a box/square. I've tried a few different methods but, I don't feel…