Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
There's more to it than that. When you have to shove 10 or 15 assets onto the same texture page, figure out how to share space and manage the LOD UVs it starts to be a lot of work. I've seen UV sets for prop sets take talented people a couple of weeks to put together
Well , speaking of current procedure to do anything in Blender . It's IMO asking chatGPT or rather its Codex to write you an automated addon that would do exactly what you want. But it still might include a proper explanation for main GPT how you want the things working . So requires certain understanding. The old way :…
Just to add some context to it when I mention the precision. This is a comparison of VmBaker vs Marmoset vs Blender edge bevel baked into a texture. Texture is 1024x1024 Settings are : * no antialiasing / no SSAA * 8 bit normalmap PNG texture Marmoset * 32 baker settings samples * 32 bevel samples * dithering disabled (to…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art…
Thru the years, I purchased a couple programs on Steam. good point(s) where Steam does an excellent job for Software users on that platform:* I like that Steam makes moving to another PC and opening up your software generally easy. some pain points:* setting up Steam to prevent unwanted popups or other distractions from…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…