In a lot of text/code editors when you select or double click a word all of its instances got highlighted. This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
Hi Is it possible to render out the shadow pass of a model on its own like you can in 3ds Max/Maya? Or can it only be captured/rendered with the model? Thanks
That is using the glTF Material in 3ds Max, but if you have a custom Unity shader you can replicate it in 3ds Max using the node based shader editor Shader FX which creates a shader that works in the Max viewport. I did this for a game I worked on: https://ericchadwick.com/img/robot_rising.html#utility_shader
While searching for a pie menu for 3ds max read about an apparent pie menu by bryan and perna here https://polycount.com/discussion/197212/3ds-max-plugin-radially-pie-menu-editor-for-3ds-max. The link mentioned by @Revel is dead. Would appreciate if someone can point me in the right direction. Thanks.
Hey there, I was going through the pictures you attached and they look marvelous! Blocking out the basics in 3ds Max is a great start and I can see you're making good progress. KEEP IT UP!!