Put some models I did for a past challenge into Unity and baked light. I think my latest job, which entailed light baking, inspired me to do so. Somehow I find light baking satisfying :-B Maybe I will continue with this scene? Currently I'm using the default baker but I'm thinking about getting Bakery. Did an iteration on…
Another update, now working on the lighting and those volumetric light shafts, also feeling like the whole scene itself is to bright so i should work out with the post processing, but any one has any tips on how to get those light shafts ? volumetric isn't working as well as i though it would. Also using a volumetric fog…
This is looking pretty cool, but it's very dark. Try increasing your bounced lighting or you could use exterior moonlight to motivate some cool-temp fill light.
Just echoing the blackness situation, same for me with lights (current project), used to crash but just turning off the offending light fixes the issue, could be too many lights or a combination of light and (configuration settings / where bloom is and all those options, unsure if the options play a part) I had about 15 or…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
Hi! I don't know what you mean exactly by AO is missing in the second image. From what I can tell, cavities/concave corners are even more darkened compared to the first image. As far I know, raytracing and raster are two very different renderer, so the result will likely not match. Here is the Toolbag wiki entry:…