Hi, and welcome to my ever expanding list of problems I create for myself in Unreal Engine (5.2) by being unbelievably stubborn and unwilling to turn around and doing things in an easier way! Lately, I've been experimenting with grooms, as part of a character redesign I'm working on, which used to have sculpted fur…
Trying to make it so that it would instantly convert the selected description(s) to an interactive groom (Generate>Convert To Interactive Groom), then select that groom, and make a new cache (Generate>Cache>Create New Cache), then delete the cache. I tried looking around the Maya Docs to find these commands, but my google…
This is probably a very noob question hence I put it off as long as I could! But here goes.... This is my setup for baking a groom (converted to geometry) onto a piece of geometry in Marmoset (tried in Blender with a cage as well - exact same results): - groom is set up as the high poly- head cutout/haircap is set as the…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Hey, Always used xgen, but giving Yeti a go.... So in xgen all your groom is done on scalps created from your base mesh rather than straight ontop of the final mesh. Is this the same with Yeti? Do I need to create separate scalps or do I do my groom straight ontop on my final mesh?
Hey guys!Spent a little time recentlywriting another little tutorial, this time covering the basics of grooming with maya standard hair toolset :)It covers a few different methods I tend to use and has a few little sections for the fundamentals but if there are any topics it does not cover enough lemme know and I can get…
Hello everyone! My goal this year was to challenge as much as possible my character creation skills. Here is the groom of the Merchant character. Rendered in Unreal Engine 5You can see more on my Artstation: https://www.artstation.com/therese_la_patate
Hi, how much is important for a companies to see grooming skills of a 3d character artist? and i assume they prefer haircards grooming? i see a lot of professional work on artstation but those characters are assembled by various artists. But i guess that's the case when you already get into a company/industry. But what if…