Hello, everyone! It has been a very long time since I have posted anything on polycount. Hope all of you are doing very well! If anyone is curious, I have been working in Visual Purple studio as a 3D environment artist since December 2019. This is actually my first job in the 3D industry! It's pretty exciting and fun to…
For the F-16 I built at work, I used cross sections and blueprints. If you can find cross sections for your aircraft, you'll find it to be substantially easier to build as you can check almost every angle against the blueprints and it should all come out identical to the real-world aircraft. I subdivide my jets and work…
Thank you for your interest. This position has now been filled. We are part of a small team based in the UK and are looking for a freelance 3D artist capable of modelling, UV-mapping and fully texturing a number of commercial aircraft models. Models will be used in a project targeting mobile devices and as such will…
Hey everyone, I'm working on a evac aircraft for a class. I'd appreciate some feedback! Here are my references and latest progress. I'm currently in high poly and we are going to move forward to lows this week. Reference: Current Progress:
This is the simple aircraft getting on fly/idle animation that I made for my SCI-FI hover vehicle for Unreal Engine 4. What do you think about this art? video here there also are more images and video on my artstation page >> tap here
My latest project, aircraft engine. I decided to make something complex, just for hardsurface practice. AO renders with subdv wires of my latest hardsurface project : Hope you like it. I will be posting later Eevee renders with preview videos from Blender https://www.artstation.com/artwork/XBrP6L
Hey, thought i would get some feedback on my topolgy on a Cloud Collector Aircraft before i take it up to high poly and then back it back down. Based on the concept by Seokin Chung. Here is the initial concept
A what-if concept of a jet propelled plane inspired by the stagnated cultural progression that exists in Fallout. I've been referring to mostly WWII/racing aircraft for the overall aesthetic while incorporating some more modern tech, such as the turbine. It's clearly still WIP but I'd like to get some input as I go along.