In Maya I simply control click a loop or ring, then double click a subsequent segment on that loop or ring to partially unselect it. Is this possible to do in max? I know there is window crossing but a complex partial ring/loop deselection when that ring/loop is going around the object would be highly useful.
Hi Matt, what would you like to know exactly? The idea behind the script is quite straightforward, its realization a little more complex for the lack of clever methods in 3ds Max code to get sorted edge loops/rings. The only thing you can query for is a BitArray filled with edge loop/ring indexes. For its very own nature…
Hey, i am back with another maxscript issue im facing. in Maxscript for sw 3D Studio Max 2016 I am currently trying to build a series of functions to among other things get loop/ring edge "spans" between edge selections or specific edges. The first step in such a function is reliably getting the next edge in the loop/ring…
Hi, Polycount! I'm in confusion and need u'r help. Right now i'm making model of scope and it has many cylindrical parts, and as result many ring piecies when i unwrapping it, here is screenshot of fast uv packing and model itself: I want to know what to do with ring piecies when i unwrapping such models. Should i divide…
Hi guys, and a new "im used to use blender - is this possible in maya, too?" question. In my modelling workflow its a common practice to start with an edge ring (no faces) and extrude it to a cylinder. Very handy, because you can copy an edge ring from another mesh and use it to have a perfect base for further modelling.…
Hey guys, I have a material that has various animated parts using panners and rotators. The specific problem I am having is with a rotating disc-like element. I want the outer segmented ring to rotate around the inner solid ring: I can't get the correct rotation down. I've tried using specific masks but I cannot get it to…
Hi guys,I need youre help to locate in the 3ds max's Customize User Interface Tab the "fields" to assign a shortcut to ring & loop (unwrapUVW-Edit UV). Under Customize UI/Keyboard/Unwrap UVW I found "Geom. Edge Loop/Ring Selection,but unfortunately that is the command for the viewport ring & loop selection,I need the 2…
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.
I think it was something like: 1.get all edges connected to the endpoints of first selected egde 2.substract all edges which form the both surrounding polygons ->What you get is the first step in the ring between 2 selected edges if you continue till you hit the other selected edge you are done with the ring between the 2…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…